Some thoughts on the matter of Blizzard’s Class Balance and Design part two
We offered some buffs to Fire mages to help them compete with Arcane. Frost is viable in PvE, but at high-end raiding we understand that its damage isn’t perceived as comparable to Arcane or Fire. The problem is that Frost has a lot of control and survivability, and if their damage were also identical, there would be no reason to choose Arcane or Fire. Note that the 5.0 talent design is partially to fix this specific problem, where specs have either higher DPS or higher utility.
Well, now, ‘no reason to choose Arcane or Fire‘ doesn’t sound too bad, let’s not get ahead of ourselves… Hee! Seriously though, I’m sticking to my guns that all specs should be equal in DPS for raiding purposes. How that comes about is almost wholly immaterial, whether this or that is buffed or debuffed or whatnot. What’s important to me is being able to frost bosses. 😉
But one fix that, it seems, would be viable is having a separate “raid” configuration for each spec. That wouldn’t be too difficult to implement.
Unfortunately, that’s not what’s going to happen. As ‘specs have either higher DPS or higher utility‘ makes it clear that if you want to do X then you will choose Y spec. I’m assuming that if you want to PvP then your only-and-obvious choice will be Frost. Bleah. I’d much prefer that we all have the flexibility to raid or PvP with any of the specs.
Time will tell, but I’m not excited by this.
Plenty of time for me to get jazzed about it though! There’s a long time between now and 5.0.
Meanwhile, I’m quite excited for 4.3! O.M.G. can not wait a minute more. Word on the street is that it’ll be released on November 29th. Why then? This explanation right here seems reasonable.